You don't. Stellaris Wiki Active Wikis. Oct 14,. mcb0001. Losing 100 Ar or 125 Sh to get 65 Hull. 25 (ship multiplier) = 93. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. 5x divider on shields. 6 “Orion” update includes many changes to combat. Made this for my own use, so don't expect any big features or updates. Stellaris is a sci-fi grand strategy game set 200 years into the future. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. 2x Crystal plating (hull HP booster) - 550 HP. You are correct that hull regen is per month. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 6 shield regen, 15% shield hardening. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. 5 days. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Update: Mar 19 @ 1:39am. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. 6 "Orion" open beta. There's no reason for these things to be mutually exclusive they're not op. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And ye, I'm already undetectable and in a "sweet spot". It just combats against detection checks. 2. Armor hardening is better and easier to get than shield hardening. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. #4. Stellaris > General Discussions > Topic Details. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. Shard. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. 2 thirds armour 1 third shield. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. Unexpected Mineral Seams is a colony event chain that has a very small chance to. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. 418K subscribers in the Stellaris community. Yeah, the first time I ran into this, it confused me, too. Does this mean I don't need any armor at all?Stellaris. 7 throwing this strategy out the window. 6 update. This is useful if you've already. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Adds the Shrouded Star, which gives . so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Well, this is that. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. R5: Just got out of a battle and none of my ships shields are regenerating. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Observe the full damage going through shield. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. The shield regeneration is per shield slot. g. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. " Stellaris Mods Used: Extra Ship Components 3. 25 shield hardening and . (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Those Khans are notoriously sickly. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. Content is available under Attribution-ShareAlike 3. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. , missiles vs shields. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. I've had trouble figuring this out exactly, but this is what it looks like. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. more of the planet states, and info on the ships. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. Their faces are melting so lovely and the screams music to my ears. Stellaris Wiki Active Wikis. 00. • 1 yr. 9 ‘Caelum’ Patch. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. No, those are permanently locked. Bumc Apr 10 @ 12:11pm. 1 Answer. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. Stellaris: Armor Hardeners are very effective. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. The unbidden bases, unless they were secretly buffed in the latest patch, don't have shield hardenning. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Base: 20 Modifiers. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. nAnd they got a hidden damage multiplier of shipsize+1. Are they there but hidden?Stellaris > General Discussions > Topic Details. my shield nullification surprise. . If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. Stellaris. If the tooltip says something about. The Stellaris 3. Their ships are primarily shield based, with no/minimal armour and hull. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. You can get some hardening on day 1 from Admiral traits. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Sentient livestock is still just livestock. Just use a balanced approach when it comes to shields and armour. Adds a new unique system containing a Shrouded Star with some large Zro deposits. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Stellaris Wiki. 95 votes, 14 comments. Losing 100 Ar or 125 Sh to get 65 Hull. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. The driller drones synergize really well with other shield bypass builds. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. 30% armor hardening on top cuts it by another third. == General ==. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". is it worth it do you think?From wiki. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1680x8 shields or 13440 points. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. There's not really that much you need in terms of utility components. Didn't new armour/shield hardening kill them?. Cool. There are few weapons in the galaxy that can penetrate the hulls. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Related Topics. Stellaris Wiki Active Wikis. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. If your FAEs/disruptors/etc. Bumc Apr 10 @ 12:11pm. • 2 yr. Maybe they won't attack next time. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. There's not really that much you need in terms of utility components. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. It does diminish in effectiveness slightly when faced with shield hardening. A quick search reveals that shield hardening apparently stacks. add modifiers add/substracts a set amount of a resource or attribute to a scope. There are few weapons in the galaxy that can penetrate the hulls. The other version is "%chance to reduce any damage from penetrating at all". If that doesn't help, check each situation and look for a similar track all button and deselect it. - Update for Stellaris version 3. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. The new shield hardening tech uses Zro, so now it's available to machines as well. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Their weapons also suck against shields. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. ago. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The Stellaris 3. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Decreased the base damage of explosive torpedoes. except corvettes since they only have 3 slots, they use 2 armor 1 shield. On a corvette with 2 armor. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. Tried again, happened again. Stellaris. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. The nano missiles and saturation artillery are flatly excellent. . Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Depends on who you're fighting. ago. Yes, I'll attack the frigates yada yada. Then again. ago. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Zroni Storm Caster: Smoke if you've got 'em. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. Apart from this, Stellaris patch 3. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. In addition, while most M weapons are 2x and L 4x the damage. There are few weapons in the galaxy that can penetrate the hulls. We’ll go over a few basic strategies to help you figure out what works for you. and with the introduction of armor and shield hardening it's just not effective. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. When I mouse over the zero shields, it has a +100% shield nullification debuff. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. Total HP = 2853 with 5. Rulers get more influence and ethics attraction. 6 is now available on PC. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. I think that crisis, FE, AE, leviathans should have hardening. Field Manipulation - Tier 5. Decreased the base damage of explosive torpedoes. 25 shieldpoints. Also, a Superior Shroud Entity will spawn under your control,. There are also more. It has 3000 Hull, 45000 Shields. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. In this video I explore the. Personally I'd capitalise on the range advantage & try to blunt the enemy fleet before they get into effective range. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. There. The below video linked when completely seen will provided the needed information. 3. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Had no reason to. Battle ships are your heavy carriers and artillery weapons. -100% doubles your shields. This mod adds base hardening to shields and armor, increasing with their tier. 6 Badges. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. MuffinFIN • 5 yr. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. . Nadie es perfecto, pero estoy bastante contento con la. 8 Gemini). Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. I believe one of the fallen empires are very into disruptors. The other version is "%chance to reduce any damage from penetrating at all" but I. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. With the 2. Shield hardeners are a new defensive technology in the upcoming 3. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. R5: Found a choke point on a pulsar that gives 100% shield nullification. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. Stellaris: Armor Hardeners are very effective. The mining drones do a ton of. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Stellaris ship design is certainly more interesting than it was pre-3. That's good, but not great for an ascension path. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Added new. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. In this video I explore the effe. . Time to load it up with armor and plasma! 12. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Paradox General Discussion New. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. . With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). As probably most of you know. Stellaris Wiki Active Wikis. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. ago. Shield hardeners are a new defensive technology in the upcoming 3. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. :- ( (building a new fleet is much. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. EulersApprentice • 1 yr. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. 7% shields/day, or 250 out of 35834. No AI will grasp this completely. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Go to Stellaris r/Stellaris. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). Xaphnir. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. . 5 to hull, 18. MuffinFIN • 5 yr. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Now say, 30% shield hardening cuts Disruptor damage by a third. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Jan 8, 2019. That will allow you to go on a militarised economy to boost the alloys. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. I believe there are higher res versions for 2k and maybe 4k, however some mods do recommend or even require the 1080p to work properly, iirc. 6 ORION: Leader Balancing. " Even at 100% armour pen it still reduces damage. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. Losing 100 Ar or 125 Sh to get 65 Hull. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. There are 6 players and idealy we would like to stop after 5-8 hours. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. I don't see why the ring can't also generate a shield while hardening the shields in the system. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. Deselect it. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Just what it say on the tin. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Modifier Effects. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. X branch. 8. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. g. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. So in average the same amount of shield or armor will least half as much time as the hull. 2x regenerative hull tissue. That'll teach 'em. Recently I decided to pick it up again. Basically arc does 25% damage as shields are enough. 25x council scientist has Expertise: Field Manipulation trait;Stellaris Wiki Active Wikis. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Ironically, there is an advanced armor option known as Dragonscale Armor. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. Stellaris. M: +315 shield HP (505 with AP), 4. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. armor vs shield hardening. Like this: Unbidden have. Ograe • 5 yr. The shield hardening components kind of revive the shields back to their older glory. Stellaris Real-time strategy Strategy video game Gaming. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris is a sci-fi grand strategy game set 200 years into the future. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Just don't expect much from Corvette shields.